In-Depth Guide to Shen


Hello thar. Today we are going to go over Shen. The Split pushing champion and probably the only champion left with a true global. I will go over a top shen. Let’s start off with his abilities.


Damage: 54.5 (+3.375 / per level)
Health: 428 (+85 / per level)
Mana(Energy): 200 (+0 / per level)
Move Speed: 335
Armor: 15 (+4 / per level)
Spell Block: 30 (+0 / per level)
Health Regen: 7.45 (+0.55 / per level)
Mana Regen 50 (+0 / per level)


Vorpal Blade

(Q)Vorpal Blade – Damages target unit and life taps him, healing allies that attack the target.
Deals 60/100/140/180/220 (+0.6) magic damage to target unit and marks them for 5 seconds.

Allied spells and attacks against this target heal them for 6.0/10.0/14.0/18.0/22.0 (6/10/14/18/22 + 0.015 [1.5% of Shen’s max Health]) over 3 seconds.

Killing an enemy with Vorpal Blade restores 33% of the normal Health instantly instead.
60 Energy

This ability is really good for farming. Shen isn’t supposed to build damage, so you really need this low cooldown, reliable ability. You want to last hit with this ability, so you get health on hit. In teamfights, vorpal blading an enemy helps your team get some health.


(W)Feint-Shen shields himself, absorbing incoming damage for a few seconds.

Shen shields himself, absorbing the next 70/115/160/205/250 (+0.6) damage. Lasts up to 3 seconds.

While Feint holds, his attacks reduce Ki Strike’s cooldown by an additional 1.5 seconds.
50 Energy

A pretty good shield for early game.

Shadow Dash

(E)Shadow Dash – Shen dashes rapidly toward a target location, taunting enemy champions he encounters and dealing minor damage.
Shen dashes in a direction, dealing 50/85/120/155/190 (+0.5) magic damage to champions and taunting champions he collides with for 1.5 second(s).

Taunted enemies are forced to attack Shen and deal 50% reduced damage.

Restores 40 Energy per champion affected.
120 Energy

BIG BIG playmaker ability. Helps you escape if needed or taunt a crucial member for a key gank. Flash+taunt=huge pain if there is a good follow up. Also a good dualing ability as the taunt lowers the champions attack speed.

Stand United

(R)Stand United – Shen shields target allied champion from incoming damage, and soon after teleports to their location.
Places a shield on target allied champion, absorbing 250/550/850 (+1.35) damage for 5 seconds. After channeling for 3 seconds, Shen teleports to the target’s location.
No Cost

Ok so your probably thinking that Shen has no power abilities. Here it is. Pushing top lane and your bot lane needs trouble? Just put your ult on the lowest ally there, they get a shield, and you will be there in 3 seconds to turn the tables. In late game, you can push one lane while your team goes to another, and when a teamfight erupts, ult on someone diving in so you can be in the action too.

Ki Strike

(Passive)Ki Strike – Every 8 seconds, Shen’s next attack deals bonus damage. Each time Shen attacks, Ki Strike’s cooldown is reduced.

Pretty good passive to help shen with last hitting also. Q+ passive is pretty much a lot of damage for Shen.

Masteries & Runes



This page focuses on a lot of defense, health, and some damage for the laning phase.


Shen Runes

Hybrid penetration reds because they would benefit the most in lane, trading, and last hitting. You get extra damage from your Vorpal Blades as well as your auto attacks. Armor Seals give Shen that much needed early game armor because he starts off with only 15. Scaling Magic Resist is pretty good because you would end up getting more than Flat Magic resist, and you really don’t need it early game because you have decent starting MR. Health Quints because Shen needs a lot of health. Feel free to use another quint because those Health Quints are expensive(2000IP).

Summoner Spells


Ignite is good for finishing off people in lane, shutting down carries, and dueling. Flash so good for escapes if your E doesn’t do the tricks, and…. FLASH TAUNTS SO GOOD.



Cloth_Armorx1(300)+Health_Potionx5(175) OR_redirRejuvenation_Bead_itemx1(180)+Health_Potionx5(175)

Nerfed Elixer of Fortitude to the point where it isn’t a good starting item anymore. Its way too expensive, but you could still go Fort Pot and 3 health potions. I like Cloth Armor because Shen has a really poor starting armor. You can replace some health potions with a ward if the enemy jungler has really good lvl 2 -5 ganks. Rejuvenation Bead with five health potions gives you crazy sustain. They only allow you to buy five health potions now. Again, you can replace health pots with a ward.



Ninja_Tabi ORMercury's_Treads

Always ALWAYS get sunfire first. Health, Armor, and split pushing power? Yes PLZ! This item gives Shen so much stats. Getting a Warmogs some time is also crucial because you can’t have too much health. ^.^ Tabis or Mercs can be chosen, mostly depending on the situation.

Other finishing items

Randuins Omen(3000g)


I would suggest getting this item after you get the two above. Really strong stats and a good passive as well as an active. Activate the item’s active when you taunt into the enemy team.

Wit’s End/Statikk Shiv


Two good split pushing items. Most of the time, I would at most get the Wit’s End because it gives you some MR in your build and good damage, but if you’re really far ahead you can get the Shiv too.

Runic Bulwark


Not really that popular on Shen nowadays because S3 jungles can be useful just by buying auras like the Bulwark and Locket of the Iron Solari. But if you have a carry jungle(even thought they still should buy aura items), then buy this item for additional defenses and benefits for the team.

Trinity Force


If you’re really far ahead go ahead and get this item. All the stats benefit Shen.


Early Game

Your early game is surprisingly strong. A lot of people think of shen has a passive farmer who split pushes, but Shen can do quite a lot of damage. His Q and his passive allow for some good last hitting, while both can be used for dueling with your opponent. Using your W can neutralize your opponents abilities, but does require some practice. Using Shadow Dash can really force your opponent to duel you in a disadvantageous position. It’s also great for setting up jungle ganks.

Mid Game

Right when you reach lvl 6, you got some huge global pressure. However, your ultimate has a huge global cooldown(192 seconds) lvl 1. You want to make sure to use the ultimate wisely, but don’t feel too distraught if you used it and didn’t make any plays. You probably still burned a few summoners and saved someone.

Late Game

SPLIT PUSH!!! Just split push whenever your ultimate is up and then ult right in when the fight starts. Some map awareness is required, but usually when those green lights disappear(indicating if you ult is up or not), then a fight is occurring. Since you build will most likely have tons of armor and health, you will want to try and taunt the enemy ADC. Pop randuins and the whole enemy team will be slowed. You may not deal a lot of damage, but the more presence you give in their backline, the more likely the enemy won’t focus your important carries.


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