Hello every one, I am here to talk to you about the Expansion Pack for Civilization 5! Civilization 5 gods and kings is a turn based strategy game where you are playing as your very own civilization. You will play through the ages, fighting epic battles against AI or your friends. The expansion Pack adds many new features to the game including religion and espionage. You will encounter many new civilizations on your path to greatness, here is every thing you need to know about them.
Maria Theresa of Austria-
Through Diplomatic Marriage, the special ability of the Austrian civilization, you can purchase city states you are allied with for 500 gold. This is especially helpful for those who favor friending city states. This is a great bonus since you can gain control of a city state without the waste, unhappiness and destruction of war.
Austria’s Special unit the Hussar is a replacement for cavalry with an extra tile of movement, up to 5, and an additional 5% bonus to damage dealt (up to +15%) for each flanking unit. Finally, with the extra movement and flank bonus, comes an additional tile of view radius.
Austria special building the Coffee House is the Renaissance era replacement for the windmill which provides a significantly reduced production bonus of only 5% to building production, as opposed to the windmill’s plus 15% to all, however recovers that loss with a +25% boost to the generation of great people in your cities. Also because there is no need for any windy plains, Open Terrain is not a requirement to build the Coffee House as it is with it’s counterpart.
Theodora of Byzantium-
The special ability of Byzantium, Patriarchate of Constantinople, This powerful special ability of the Byzantine empire comes with the ability to choose a bonus belief when the other civilizations only get one. This benifit is only of use if you get a religion founded. This means the Byzantines will blitz a religion and build as many shrine and temples as possible early on.
Byzantium has two special units the Dromon and the Cataphract. The Dromon is the Ancient era replacement for the trireme with a ranged attack instead of melee attack. This can give you a huge naval advantage early in the game. The Cataphract is a Classical era, mounted unit replacement for the Horseman. Like the Dromon, the Cataphract takes a defensive tweak to the Horseman by increasing the strength from 12 to 15, allowing it to benefit from defensive bonuses, dropping the penalty for attacking cities to -25% from -33%, however doing so at the cost of reducing the unit’s movement tile radius down to 3 from
Dido of Carthage-
Her Special ability,Phoenician Heritage, allows Carthage units to move across mountains but will loose 50hp if they end their turn there. An added bonus is that all cities founded on the coast will get a free harbor.
The African Forest Elephant is the Carthaginian special unit. The African Forest Elephant is exclusive to the Carthaginian Empire. The unit is a unique mounted unit which may generate Great Generals faster and may strike fear in enemy ranks.
The Quinquereme replaces the trireme. All it changes is the name and adds 3 combat points.
Boudicca of the Celts-
The special civilizations ability of The Celts, Druidic Lore, gives them two similar bonuses to cities. Any city which is adjacent to a single unimproved forest tile produces 1 bonus faith, without requiring any temples or the like. If there are 3 or more adjacent unimproved forest tiles, the city will produce +2 bonus faith instead. This is an ability that can benefit your civilization early on (along with the Pictish Warrior) in rushing a Pantheon and Religion far faster than any other civilization is likely to establish. The flip side, however, is that later in the game this benefit becomes less useful as your Workers begin to improve tiles more and more, or you are forced to hamper your city’s potential by leaving the tiles as is.
The Pictish warrior is the perfect compliment to the Druidic Lore ability. It grants faith for every unit killed
The Ceilidh Hall is a renaissance era replacement for the Opera House building. The two are almost the same with one caveat, that the Ceilidh Hall grants +3 Happiness along with the base +4 culture. Like the Opera House, you will have to build an Amphitheater first. Overall, this building provides the longest term benefit out of the Celt’s unique items, benefiting those looking to expand, in helping to counter the unhappiness that brings.
Prince William I of the Netherlands-
Prince Williams special ability the East India Company allows you to retain 50% happiness from the last copy of luxuries that are traded away to other Civilizations. This will allow you to become the leader in trade and can help you win a Diplomatic Victory.
The Sea Beggar is the Dutch special unit. It is a replacement for the Privateer and specializes in attacking coastal cities since it starts out with first two coastal raider promotions. This unit can also heal in unfriendly territory so it will be the backbone of you coastal attacks.
The Polder is the Unique dutch improvement that is built on marsh tiles. It provides 3 food and after economics is researched +1 production and +2 gold. When playing as the dutch it is a good idea to found cities near marsh tiles.
Haile Selassie of Ethiopia-
The Spirit of Adwa special ability for the Ethiopian civilization grants a +20% bonus in combat for all of the civilization units when fighting another civilization that owns more cities than you do. This gives Ethiopia a huge advantage defensively, The more you beat them the stronger they get. If you like to expand alot Ethiopia is not the civilization for you since it will give you little or no benefits, because of this Ethiopia is best for a cultural victory.
Ethiopia’s special unit is the Mehal Safari. It is a modern era gunpowder unit and replacement of the riflemen. At the cost of 200 production (25 more than riflemen) you get a free Drill 1 upgrade and the most important since its best to play Ethiopia “small but STRONG”. The Mehal Safari gets a %30 combat bonus when fighting in the capitol. This Bonus will become less powerful the farther away you are from your capitol.
The stele is the Ethiopian replacement for the monument. The stele gives an extra +2 religion on top of the 2 culture a monument already gives. Take advantage of this jump start on religion and you can become the dominant religion even with the small number of cities you have.
Pacal of the Mayans-
The Mayans special ability is the long count. After you research theology you will begin the long count (395 years). At the end of the 395 years you will be able to pick a free great person. You may only pick one of each so choose wisely.
The Mayans get to build a ranged unit, Atlatlist , right at the start of the game. The Atlatlist replaces the archer and since you have it in the begining of the game you will have a large advantage over your enemies, who’s melee units cant touch you.
With the Mayan’s Pyramid you can get double the science and two religion at the exact same cost as a shrine! This will allow you to get a small edge in science which can pay off later. It can also help you get a religion up and going quicker than some civilizations.
Gustavus Adolphus of Sweden-
With Swedens Nobel Prize you can gain 90 extra influence points when a Great person is gifted to a city state. This can greatly help you win a diplomatic victory since you can gain influence easily with city states. As an added bonus every civilization you declare friendship with you and that civilization will will receive an added %10 chance of producing great people.
The Hakkapeliitta will allow a great general to move two more tiles when it ends its turned stacked with them. Also when it ends its turn stacked with a great general it gets an extra %15 combat bonus on top of the one the great general already gives.
The Carolean specializes on long marches away from home. It has the special ability to heal every turn even after it has preformed an action. Produce alot of these to go on long campaigns in the industrial era, they will be the backbone of your army. They replace riflemen.
Another new aspect of the game is Religion. Righteous civilizations will seek faith to found pantheons. Once your faith becomes strong you can create a great prophet who will build upon you basic beliefs and create a religion.
Espionage was finally added back to the game. As soon as a player enters the Renascence era all civilizations will get a spy. Spies are able to steal technology, establish surveillance in other cities
and report on future military operations. You may also rig city states election in your favor and help push you influence a little.